1.3.0
	* Fixed compatibility problems with AggroNotifier so that it works with WoW 5.3.0
	* Replaced original aggro bell sound with voiced 'Aggro'
	
1.2.7
    * Fixing compatibility problems with AggroNotifier so that it works with WoW 5.0.5. No functional changes.
    
1.2.6
    * Fixing compatibility problems with AggroNotifier so that it works with WoW 4.0.1. No functional changes.

1.2.5
    * Fixing it so that your focus is properly checked for aggro. Thanks to crazymof081 for pointing out that it wasn't working.

1.2.4
    * TOC update for 3.1. No functional changes.

1.2.3
    * Changed aggro detection logic - formerly, a player/pet was only considered to have aggro from an enemy if the enemy was targeting the player/pet, which meant that any action/spell/talent that forced the enemy to drop its target (e.g. fear or stun mechanics) would cause AggroNotifier to show the "all clear" message even though the enemy still had the player/pet at the top of their aggro table. In 3.0 blizzard gave mod authors the ability to see a unit's threat percentage in relation to an enemy using the UnitDetailedThreatSituation(unit, mob) function. So now AggroNotifier considers a player/pet to have aggro if the enemy is targeting the player/pet, *or* if Blizzard's UnitDetailedThreatSituation(unit, mob) function indicates that the player/pet is at the top of the enemy's threat table.
    * Fixing some minor bugs with the frame draggers that could appear when you clicked the default options button.
    * Reworking things so that the frame XML no longer has any script duties. Everything has been offloaded to the LUA files.

1.2.2
    * Optimized CPU usage - AggroNotifier now uses significantly less CPU power at all times. Additionally there is now a slider option in the behavior options panes that allows you to specify the delay between aggro searches for player and pet, which you can use to tweak CPU usage if necessary.
    * Optimized memory usage - AggroNotifier's memory usage is now stable and no longer has a creeping memory footprint.
    * Thanks to Zidomo for bringing the optimization issues up and pointing me at an addon to help with the profiling (OptionlessHouse).

1.2.1
    * Fixing a bug that caused errors and problems when the "Prevent Aggro Fadeout When You Have Aggro" option was on.

1.2.0
    * AggroNotifier now supports integration with the Scrolling Combat Text (SCT) and Mik's Scrolling Battle Text (MSBT) addons. If you enable integration in AggroNotifier's "Other Addon Integration" options pane, then aggro notification messages will be sent to the addon(s) of your choice with whatever customization options you choose.
    * To support the new addon integration features, you can now disable AggroNotifier's builtin visual notifiers for player and/or pet. You can also turn on or off addon integration for player and pet notifications independently.
    * You can now increase the font size of the aggro notification text to 34 before it starts to look distorted (the limit was previously 28).
    * The default for the "Play Sound When You Gain Aggro" option is now off (it used to default on).
    * The "default" button in the options panels now works with AggroNotifier.

1.1.3
    * Fixing a major bug that was causing AggroNotifier configuration information to be lost, corrupting its config files, and generally making it unusable after certain actions.

1.1.2
    * Fixing compatibility problems with AggroNotifier so that it works with WoW 3.0.2.

1.1.1
    * Attempting to fix a problem some users are having that is resulting in a "Font not set" error. This should improve compatibility in non-English clients.

1.1.0
    * Added the ability to force the gain aggro notification to stay on the screen until aggro is lost.
    * Added the ability to play a sound when you or your pet gains aggro.
    
1.0.0
    * Initial Release